About This GameWayward Souls is a randomly generated action-RPG with a heavy focus on story. Play as seven different heroes, all with their own abilities and playstyles. Fight through steadily greater hordes of enemies, as you learn about each character and find out what happened in the cursed tower you find yourself in.Greatly inspired by 90's era action-RPG's, but with a faster pace and a focus on randomized replay value.
Hero Characters and AbilitiesRenee uses her mobility to dash through enemies. Her Power Attack is a kick that stuns, with effects depending on her boots. She frequently finds items that let her blind, stun, or poison enemies. All of these let her perform very damaging backstabs. Equipment and Upgrade Examples:
Blythe combines durability with a big sword that cleaves a wide area. He has a shield to block enemy attacks, and throwing axes for when he needs a faster or more long ranged option than his sword provides.
Abbie has long ranged magic attacks that do heavy damage. Her Power Attack uses her staff for shots that are longer range and pierce multiple enemies. In a tough situation, she has limited use spells for both offense and defense.
More characters details soon!d859598525
English
wayward souls guide. wayward souls apk revdl. wayward souls ios. wayward souls. wayward souls android apk. wayward souls adventurer. wayward souls 1.32 5. wayward souls apk mod. wayward souls switch. wayward souls apk. wayward souls android. wayward souls apkpure. wayward souls review. wayward souls mod apk. wayward souls apk 1.32.5. wayward souls wiki. wayward souls band. wayward souls apk download. wayward souls paladin. wayward souls 4pda I'm really liking this game so far. I typically don't play anything remotely "rogue-like" but I have to say its been a good experience. Definitely challenging, but not in a way that is discouraging. Renee is by far the best character in my opinion, and who I've had the most fun playing as. Would really love to see some multiplayer, that's my only suggestion thus far. 4/9 Update - Tooltips:
List of Changes. 4/22 Update - Loot on Minimap, Cheevo Fixes:
This update has a couple features we wanted to get in for awhile, including loot showing up on the map, and some fixes and polish. This update should hopefully cover all of the previous achievement issues, let me know if any are still around. Going to try to keep twice a week updates going until the 1.0 launch, which is now looking like early May. For the 1.0 launch out of Early Access, we will be increasing the price to $15. Next up: Character and boss tweaks, some changes to Arena mode, and some additional small features.
List of Changes. 1/22 Update - Quick Fixes:
Some quick fixes for a map generation bug with the pay shrines, and some Gauntlet/Arena boss tweaks. Another update coming this week!
List of Changes. 5/21 Update - Fixes and Indicators:
Quick new build to fix some issues, including the Arena final boss not showing up.
List of Changes. 5/2 Update - Arena Redesign:
Starting a big redesign of Arena mode, so it's more appropriately the final challenge of the first six characters. The next update will also add more Arena changes including a new final boss. Arena may be a little buggy right now due to all the changes at once, let me know if there's any problems. 1.0 Launch out of Early Access should be some time this month! The price of the game will raise to $15 at that point.
List of Changes. 4/17 Update - More tweaks:
Another update, we're mostly hunting bugs and making tweaks before the 1.0 launch to exit Early Access. This should be ready late this month or early the next. When we hit 1.0, the price of the game will increase to $15. I'm checking the discord and comments for feedback. Also doing a lot of playtesting coming up for all characters, and more tweaks to the Paladin bosses. I'm also thinking of an Arena revamp to make the later bosses more interesting. Other than that, it's mostly bugs and feedback for the next updates.
List of Changes. 5/7 Update - Arena Revamps 2:
More Arena revamps, this mostly completes the mode now except tweaks we'll make based on feedback. This update also has a bunch of fixes and small features. 1.0 Launch out of Early Access should be around the end of the month! The price of the game will raise to $15 at that point.
List of Changes. 1/28 Update - Paladin Bosses Part 2:
The third set of Paladin bosses now are revamped, along with tweaks to the first and second boss encounters. After this we'll do more tweaks to them, as we work on the remaining bosses and levels for the Paladin storyline.
List of Changes. 2/15 Update - Paladin Bosses Part 4:
Paladin's story mode is now compete, with a new boss added. We will likely tweak him after some feedback, but this should be the last boss-focused update. Next up: Remaining features and fixes before 1.0 launch!
List of Changes. 12/13 Update - Arena Mode and Sound Optimization:
This update introduces a new game mode, and also reduces the total filesize and memory usage of the game by compressing the sounds. Arena Mode unlocks after Gauntlet, and is intended to be a greater challenge. Let us know what you think!
List of Changes
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